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On the computer, the monitor displays the image from the perspective of a camera—photographer’s rule. Therefore, you should make sure that the monitor is positioned as close to the lens of your camera as possible. If you try to drag the screen too far away from the camera, your camera will give you a message that you need to adjust the settings on your camera.
As photography advances, there are, of course, new Photoshop tools and techniques. Today, Photoshop enables photographers to take advantage of all the modern, imaging-driven features of the digital camera. If you’d like to take advantage of them, read this tutorial on how to use Photoshop.
1. Begin by opening a photo on your hard drive. The photo will be used in this tutorial.
2. Click the Edit drop-down menu in the Photo tools category, and then choose the Load button. A new menu will appear with a number of different selections, but the one that is the most important to you is Photo Editor.
3. In Photo Editor, click the New button and then the Blank button in the Gradient section.
4. Open the Border drop-down menu and choose No border.
5. Now open the Gradient drop-down menu and choose a Brightness, or Levels, gradient. The result is that the topmost part of the photo is bright, while the bottommost part is dull and dark.
6. Now click the New button to open the Gradient Editor.
7. Select a faded gradient from the Color tab.
8. To create a richer gradient, drag the slider to the right and then to the left.
9. On the Color tab, select a Color ramp from the Downward Arrow.
10. Drag the slider to the left to brighten the photo.
You should now see this image:
The finished image contains two different gradients, and a black border.
11. Next, we will add some colors to the image by choosing a Color preset.
12. Click the Presets drop-down menu, and then choose a preset.
13. By default, the Photo preset will apply a preset color to the entire photo.
14. Select the Photo/Style preset.
15. Open the Color tab, and drag the colors into the black border of the photo.
Create high quality print ready graphics
Batch processing and organize multiple photos
Cropping, assembling, and placing photos
Add text to graphics
Apply filters, brushes and paint tools
Create animated GIFs
Create and edit PDF files
Create custom scrapbook pages
Create drawings for use in Microsoft Office
Pixels, px, ppi or dpi – it’s all the same
Set printing preferences
Resize, flip and crop images
Automatically resize photos for social media
Edit and convert RAW files
Make better looking images
Create professional quality books and magazines
Use the features of Elements to create digital art
Design a logo
Use Adobe Mobile tools for optimal performance on mobile devices
Create animated GIFs.
Use the new effects including Skinny Vector, Turbosquare and Rainbow.
Create new, or replace existing, page backgrounds.
Add filters, textures and photographic effects.
Add “photo borders” to enable color filling of the entire image.
Apply shadows, blurs and gradients.
Join or split an image.
Create 4 x 6 inch Photo Books, 8.5 x 11 inch Photo Books, and A4 photo books.
Elements has a much easier, more intuitive user interface than Photoshop.
Elements also has new photo editing tools that make it easier for users with no technical photo editing experience to create their own custom print and social media graphics.
Elements also features new tools that make it easier for users to create their own custom scrapbooks, digital art, and creative books.
Elements is ideal for the beginner and the advanced user alike.
Familiar Photoshop functions are present and work as they have for years.
Elements is not an app that replaces a full-featured photo editor like Photoshop. Elements is an alternative to Photoshop and it can be used to edit and create photos, as well as to create graphic art and a myriad of other projects.
Elements can be used to create 4 x 6 inch book pages, 8.5 x 11 inch book pages, and A4 book pages.
Elements is not the right choice for users who want the most sophisticated graphics software available.
Although Elements is user friendly and easy to learn, more advanced users
When researchers map out the dynamics of a gene network, they need to know what the length of the normal time delay between two events is. The Standard Approach finds this out.
The Standard Approach
Biological pathway diagrams use a graphical notation known as ‘arrows’ to represent time-delayed events. These events involve the transportation of a chemical ‘nucleic acid’ (DNA for example) inside a cell from one site to another, but the direction of the transport is not specified.
In pathways, from this ‘how-far-can-I-get-in-one-direction’ question comes a further question ‘how-long-it-takes-for-me-to-get-there?’ The answer to this second question is an important parameter for researchers trying to predict the gene network dynamics.
We say that there is a ‘time-delay’ between events A and B in the pathway (we will call this T (A) ) if A causes B or B causes A. Most events have no time-delay between them, but some do. The Standard Approach is to measure this time delay: take the time between A and B, then divide it by the total time between A and B.
Problem: A time-delay is measured in units of time (say seconds), but the overall time elapsed between A and B is arbitrary. This is problematical because the units for T (A) can change depending on the order of the events. Let’s say there is a delay between A and B (i.e. T (A) < T (B) ) of 2 seconds. Then, if event A followed event B, we would have a time-delay of 4 seconds, but, if event B followed event A, then we would have a time-delay of 2 seconds.
The Standard Approach avoids this problem by assigning T (A) and T (B) in the pathway’s diagram the same units:
Then, the Standard Approach asks, for a particular pathway with events A and B, how long the time-delay is.
Problem: The Standard Approach assumes that the time-delay is 2 seconds when the sequence is AB and 4 seconds when the sequence is BA. In fact, the time-delay for the sequence AB is 2.5 seconds, but the Standard Approach assigns it 2 seconds, and the time-delay for the
AS3/Flash Player 11 not displaying local html
I just upgraded the flash player, and it does not look like it is rendering the HTML on the local server.
I have a swf embedded on a webserver and it loads perfectly, but when I load it locally the HTML of the page is not loaded. I had this problem on previous versions of flash player but they fixed it eventually. I am running Windows 7 in case that makes a difference. I tried refreshing but that was useless.
I’m at a loss as to why this would happen, I would have assumed that if the files were loaded in the first place, they would be displayed in their native format.
Any help will be greatly appreciated.
Try using the formatters (in flash/actionscript) instead of the browser’s rendering (read: Internet Explorer)
Bidirectional association of alcohol and tobacco use among men with newly diagnosed prostate cancer.
To explore the bidirectional association of alcohol and tobacco use among men with newly diagnosed prostate cancer and to determine whether this association is independent of disease characteristics. Information on recent alcohol and tobacco use (within the preceding year) was collected prospectively at diagnosis from 1582 men newly diagnosed with prostate cancer during 1997 through 2000 and was associated with disease-specific and overall survival using Cox regression. There was a statistically significant association between alcohol use and both disease-specific and overall survival (P .05), tumor-node-metastasis (TNM) stage (P >.05), and prognostic grade (P >.05). Among men with early-stage prostate cancer, heavy alcohol use (> or =5 drinks/day) was not associated with survival (P >.05), but a moderate alcohol intake (3 to .05). Cigarette smoking was associated with a poorer survival outcome overall (P .05). Survival differences among men who reported a moderate alcohol intake
Requires a Microsoft DirectX® 9.0-compatible, DirectX®-compatible video card (Aero, effects or shader models 4 or 5) with Shader Model 4.0-compatible graphics hardware and Direct3D® 9.0c (DirectX® 9.0c API version 9.0.1 or newer) or OpenGL® 3.3-compatible video card (Aero, effects or shader models 3 or 4) with Shader Model 4.0-compatible graphics hardware and DirectX® 9.0c (DirectX® 9.0